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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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** ** ***** * ** *** * *** ** * * *** * ** *** dist(ThreeD other);
* * * * * *** ****** ** * ****** * * ** * getx();
* * ** ** ** ** *** ** * * **** * ****** *** * gety();
* * **** * ** * * * * * ****** *** * ** * * ** getz();
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ThreeD::ThreeD(double i, double j, double k)

{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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* * * * ** *** *** ** *** a(i,j,k);
***** ** *** *** * **** * ** * * * ** * *** ****** *
*** * **** * ** **** ** ** b(i,j,k);
* * ** * * ** * * * ****


** ** *** *** ** * ** *** * 0;

}
answered by (0 points)
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*** * ******** *
** ** *** ** *
** ** ** * *****
* * ** * * * **



using ** * std;



class Point{
* * * *
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* * ****** ****** * * * ** y;
*** ** **** ** ** * * z;

};


* ** **

{
* ** * * * ****** * * * = 0;
** * ** * **** ** ** ** = 0;
*** ********* ** **** * ** = 0;

}


** ** ** ** xpos, double ypos, double zpos)

{
* * * ** * ** *** * = xpos;
** ** * ** **** * ** = ypos;
*** * ** * * ** ** **** * = zpos;

}


*****

{
* *** * * * *** * x;

}


** *** *

{
** * * ** * * * * y;

}


** * *

{
*** *** * * ** * z;

}



void ** * *** * * xpos, double ypos, double zpos)

{
*** * ** *** *** ** = xpos;
* ** * ** ** * * ** = ypos;
**** ** * * * * * * * = zpos;

}


* *
** * ** ** * *****
* ** ** * ** ***** ** Apos, Point Bpos);
* * ***** *** ** * * *** ** ** *
* * **** * ***
** ** * * * *** * A;
***** ** *** * ** * * * B;

};


***** ****** Apos, Point Bpos)

{
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}


* ** ** * * * *

{
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}



int main()

{
** * *** * * ** ** *** ax, ay, az, bx, by, bz;


* ****** * * ** * *** * ** *** * * ax * ** ** * ay * * * * az * ** * *** bx * * *** by * **** * bz;
** * ** * * *** ** A(ax, ay, az);
* ** * ** * ** * * B(bx, by, bz);


* * *** * ******* * * ******* Z(A, B);


*** * ** * ** ** * ***** * * * * ** ** is: ** * *** * ** *** ** * * * * *** endl;


* * * ** * * ** 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
**** * * ** * * * *
** * * *** * ** ** * * x, y; // x and y * *** *
* *** * *

*** *** * **** * * ** * ** ****** *** * * *** inline * * * of * * * **
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* ** * ***** * * * **
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*** ** * * **** ** ** * * * ***** = NewX;}
** ** * * * * ** * ******* * * *** = NewY;}
*** **** * * *** *** * * ** getX() const *** x;}
* *** *** *** * * * * * getY() const * ** * y;}

};



class ** *** Point

{
** * * * * ***** *
* * * * *** ** *** ***** *** * * * * ** * z;
* ** * ** * ***

* * * * * ****** * *** ***** * ** * ** Inline * * ** * of **** *
* * * * * * *** * * * * * of the base class is not *** **
* * * * ** ** * ***** ** The * * **** * of ThreeD class reuses the

** ******** * * ** ** * ** of the Point class and the only way * *
* **** * * **** * * *** can be *** to the Point ** * is via the use
* * * * ** * ** * * of a *** ** * * list.
* ** * * *** * ** ** ** ***** * i, double j, * ***** = k;}


* ** * * * *** * * * * * ** ** * = *
*** *** * ** * *** ******* * * * ** z;}

};





int main()

{
** * * * * *** ****** *** * * 1);
* * * ******* ** * * * * * * ** * 2, 3);
** ** ** *** **** *** * ** * ***** * ** * ** *** for the 3d object are: *** * ** * *** ****
** * ** *** ** * ** * * ** * * * * * * ** ** * **** ** ** *** * ** * * ** ** * *** * * ** **** ** ***** * endl;
* * * ** * * * **** * ** * 0;

}
answered by (12.1k points)
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