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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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double ThreeD::getx()

{
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double ThreeD::gety()

{
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double ThreeD::getz()

{
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void ThreeD::dist(ThreeD other)

{
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int main()

{


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** * ** * ** * * 0;

}
answered by (0 points)
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Hidden content!
* ** * * * * * *
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using ** * std;



class Point{
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** * * * * ** * * *** ** * y;
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};


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{
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*** ****** * = 0;
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}


****** * * * xpos, double ypos, double zpos)

{
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* * ** * * *** ** ***** = ypos;
** * * ** * * ***** = zpos;

}


* * *** **

{
* * * * * * * * * * x;

}


* *** **

{
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}


* * ** **

{
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}



void * **** *** xpos, double ypos, double zpos)

{
* * *** * *** ***** = xpos;
* * **** * ** * = ypos;
** *** * ** * * *** ** = zpos;

}


* * * *
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** * ** *** * *** ***** * ** Apos, Point Bpos);
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};


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{
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}


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{
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}



int main()

{
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* *** * ** * **** A(ax, ay, az);
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*** ** * ***** * ****** * * Z(A, B);


** ** * * *** * * * * ***** ** ** * is: ** * * *** * ** * ** ** *** endl;


** * ** ** * ** ** * * * * * 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * * ** * * *
** *** ** * ******* * * x, y; // x and y * * * * **
** ***** ** ***** * * *

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* * * * *** **** **** ** *** * * * * * * = NewY;}
* * **** ** * * * getX() const * ** x;}
* * * ****** ** * * * getY() const * ** y;}

};



class * * * Point

{
** * * ** * ***** *
* * ** * * ****** ** **** * ** ******* * z;
* * * ** ** *

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* * ** ** *** *** The *** * * of ThreeD class reuses the

* ** * ** ** * * *** ** ** * of the Point class and the only way * *
** ** * *** * * * can be to the Point ** ** is via the use
* * * * * * ** * ** * of a * ** ** * list.
*** ** ** ** * * * ** * * *** i, double j, * * * ** *** = k;}


* * ** * **** *** * * * ** **** = ****
***** ***** ***** **** * ** * * * * z;}

};





int main()

{
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** * * ** ** * * * * ** * ** ** * * 2, 3);
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** **** * ***** *** *** * * * * * ** **** ** * * **** * ******* * * ** *** ** * *** *** ** ** ** * ** ***** * ** *** ** ** endl;
**** * ** ** * * * *** 0;

}
answered by (12.1k points)
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