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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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ThreeD::ThreeD(double i, double j, double k)

{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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*** * * * ** ** ** 0;

}
answered by (0 points)
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** * * *
* * * * ** * *
* * * ** * * **
* * *** **** **



using * *** std;



class Point{
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};


* ***** *

{
* **** * *** *** *** * = 0;
** *** * * * * ** = 0;
*** ** * * * ** * ********* = 0;

}


* * *** xpos, double ypos, double zpos)

{
* ** ** ** ** * * * *** = xpos;
* * ** **** ** ** * * = ypos;
* * * * * * * * * * = zpos;

}


** ** **

{
****** ** * ***** * *** * x;

}


*** **

{
**** * * ** ******** * *** y;

}


* * **

{
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}



void * *** ** xpos, double ypos, double zpos)

{
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* **** * * ** ** * ** * ** = ypos;
* * ***** * * * * * = zpos;

}


** * **
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** * *** * ** ** ** * * * Apos, Point Bpos);
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** **** * ***** ** ** ***** * A;
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};


* ** ** ** Apos, Point Bpos)

{
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}


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{
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}



int main()

{
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** ** ***** * * * * * ****** ax ** * * * ay * * az *** *** * bx ***** ** ** by * ** * bz;
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*** * ***** * *** * B(bx, by, bz);


******* ** *** ** *** Z(A, B);


****** ** * ** ** * * * **** ** * ** ** * is: * ** * * ** * *** * endl;


* * ********* 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * * ** ** ** * * * * **
* ** * ** * ****** * *** x, y; // x and y * * * * *** *
** * * * *** **

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* *** * * *** * ** ***** *** i, double ** y(j){}

** * *** ** *******
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** * * *** *** ** ** *** ** *** *** * = NewX;}
* ******** **** * * ** * ** * *** = NewY;}
* *** *** * * ** ** getX() const * x;}
* ******* ** * * * ** * * getY() const * * y;}

};



class * ** Point

{
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* ** * ** * * * * * ***** * ** * **** * * * * * * z;
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*** * *** * * ** ** ** * * * * * Inline **** * of *** ****
** * * * * * ***** *** * * * of the base class is not
**** * *** * * * *** * * ** The *** * * of ThreeD class reuses the

* * ** * * * * ** * ** * * * of the Point class and the only way ***
* * * *** ****** can be * to the Point **** is via the use
* ** * * ** * *** ** of a *** ***** list.
** ** * *** * **** ** ** ** i, double j, * * * ** * * = k;}


* ** * ***** * ** * * ******* ** = * *
*** ******* ** * ** ** ** ***** *** *** z;}

};





int main()

{
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* * * *** ** *** * ** * * * * * ** * * for the 3d object are: * *** * *** **
* * * *** **** * **** *** * ** * ** * * * * *** * * * **** * **** ** ** * * *** **** * ** * ** * *** ** * ** endl;
**** ** ** ** * * ** * 0;

}
answered by (12.1k points)
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