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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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ThreeD::ThreeD(double i, double j, double k)

{
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double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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* * * * * ** ****** * * b(i,j,k);
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* * ** * ** * * * ** 0;

}
answered by (0 points)
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Hidden content!
*** * *** ** * **
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using ** std;



class Point{
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};


***** * *

{
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* * ** ** ** * *** = 0;
***** ** ******* * ** = 0;

}


* **** xpos, double ypos, double zpos)

{
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**** ** * * ** *** ** = ypos;
*** * ** * * * *** = zpos;

}


** **

{
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}


* ** ****

{
* ** ** * * * * * *** * y;

}


* * * ** **

{
* * *** ** * * * * * * ** z;

}



void * * * xpos, double ypos, double zpos)

{
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* * ** * * **** *** = ypos;
* * * * *** * * ** ** = zpos;

}


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};


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{
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** ** * * **** * *** * *** * * * * * ** * *

}


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{
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}



int main()

{
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* ** ** ** **** ** * ** * * ** ** * ** * * * is: *** ** ** * * * * * * *** endl;


** * * * **** **** ***** ** 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
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***** *** **** * * x, y; // x and y * ** ** ***
* *** * * ** ** * * *

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* *** ** * *** ** *** *** = NewX;}
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**** *** ******** * * ** * * getX() const * ** x;}
** ** * ** * * ** *** **** * getY() const * * y;}

};



class *** ** Point

{
* * * * * ** ***
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***** * * * * **** ** * The * * * * **** * of ThreeD class reuses the

*** ** * * ***** * ** of the Point class and the only way *
* * * *** * * * can be ** to the Point ** is via the use
** * * * * * *** * ** **** * of a * * * * * list.
* * * * * ** ****** * * i, double j, * ** ** *** = k;}


** * *** *** * ** * * *** ****** *** = ****
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};





int main()

{
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** * * * *** * *** * ** ** *** ** * ** ** * *** * **** *** * * * *** *** * *** ** * ** ** * *** * ** * **** ** * * endl;
* ** ** * * ******* * * 0;

}
answered by (12.1k points)
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