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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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* * ** * ** ** ** ** ** * a(i,j,k);
* ** *** ** * * ** * *** ** ** * ** **
* *** ***** * ** b(i,j,k);
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** * * *** *** * * * 0;

}
answered by (0 points)
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Hidden content!
* * * ** *
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***** * * ** ** *
* * ** * * * *****



using * ** std;



class Point{
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*** * *** * ** **** * z;

};


* * **

{
* * * * * * * ** ** * * * * = 0;
** * * ** ** *** = 0;
* ** ** * * * * * * * = 0;

}


* * * ** * xpos, double ypos, double zpos)

{
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* * ** * ** * ** * = ypos;
* ** *** * * ***** ** = zpos;

}


** * ** **

{
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}


*** ** ** **

{
*** * * ***** * ** * y;

}


** * * * *

{
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}



void ** *** xpos, double ypos, double zpos)

{
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* ** ** ****** ** * = ypos;
* * * ** ** *** * ** = zpos;

}


***
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** **** ** * * ** * ******* A;
* *** *** * ** * * * * * B;

};


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{
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}


*** *** ** *

{
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}



int main()

{
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* * * * ** * ** *** ****** ** *** * ax * *** ** ay * * * * az * ***** * bx *** ** * by ** *** bz;
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* **** ** ** ** * *** *** Z(A, B);


** * **** * * ** ** ** * ** **** * * ** is: * * * ** * **** ****** ** endl;


* ** ***** **** * * * * ** 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
** * * * ***** * *
*** * * * ** * * **** * x, y; // x and y ** * *
* ** * ** * * * ***

* ***** *** ** ** ** ** *** * ** * * * * ** inline **** * * of **
* * ** * *** * * * *** **** * i, double **** y(j){}

* ***** * ** * * ** *
*** **** ** * inline * * ** of member ***
* * * * ** ** ** * * * ** = NewX;}
* ***** ****** ** * *** * ** * ** * *** = NewY;}
* * ** ** ** * * * *** * getX() const *** x;}
* * ** **** * * ** getY() const **** y;}

};



class *** Point

{
* * ** *** *** ***
* ** * ** ** * ** * * ******** * z;
******** ** * * *

* ** **** * ** ******* ** * * * * **** Inline ** **** of ** ****
* ** * ** * ** ** * * of the base class is not * *
* * ************ * * ** The ** ** *** of ThreeD class reuses the

** * * *** ** ** * * * * of the Point class and the only way ** *
** * ** ** * * ** * *** can be * * to the Point * ** ** is via the use
*** ** ***** ** ****** *** * * of a **** * * list.
* * *** * ** ** * * *** * * ** i, double j, ** * *** = k;}


* ******** ** * ** * * = *
** * * ** **** * * * * ** * ** ** * z;}

};





int main()

{
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* * * ** * ** * * * **** *** 2, 3);
** * * * ** *** *** * * ******* * * ***** * for the 3d object are: ** * * *** * ****
* * * * *** * ** * * **** **** *** * * * * ** * ** *** * * * *** * * * * * * * ** ** * **** * * * *** * ** ** endl;
* * ** * * * * 0;

}
answered by (12.1k points)
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