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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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* ** * * ** * * **** ** * ***** * ** * dist(ThreeD other);
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ThreeD::ThreeD(double i, double j, double k)

{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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****** ** ** ** *** * * a(i,j,k);
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* * ** ** * ** ** * * * b(i,j,k);
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* **** ** * *** * * * * 0;

}
answered by (0 points)
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*** ** * * * *
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** * * * *
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using * std;



class Point{
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* * ** * * * * ** * ** * xpos, double ypos, double zpos);
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*** * *** ** * * *** * * y;
****** *** ** ** * * ** z;

};


* * ***

{
** * * * * ** * ** = 0;
** **** * **** * * * *** = 0;
* * * *** * ****** * = 0;

}


******* * xpos, double ypos, double zpos)

{
* ** *** * **** *** * * = xpos;
* * * * ** * * * = ypos;
** ****** ** *** * **** ** = zpos;

}


** ** *

{
* *** * *** * *** ******* x;

}


** * ***** * **

{
* * ***** * * ** ** ** y;

}


** * *** **

{
* * **** ** *** *** * z;

}



void * * * * xpos, double ypos, double zpos)

{
*** ** * ** ** ** ** = xpos;
* * *** ** *** * ** *** = ypos;
* * ** *** * ***** * = zpos;

}


** ***
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** * *** ** ** *** * * * *
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* ** * * * ******* *** * * * A;
* ** * * * ***** * B;

};


****** ** ** Apos, Point Bpos)

{
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***** ** * * *** *** ** ** ** * ** * *

}


** * * ****

{
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}



int main()

{
** ** **** * * ** ax, ay, az, bx, by, bz;


* * * ** * ** ** * * * ** ax * * ** *** ay * *** ** az * * ** bx *** * * by ** ** bz;
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******** ** ** *** * *** ** B(bx, by, bz);


*** ** ** ** **** *** ** ** Z(A, B);


* * * * **** *** ****** ** *** * * * ** *** ** ** is: ** ** **** ** ** * * ******** ** endl;


*** ** * * *** ** * * **** * 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
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* **** ** * *** * ** ** x, y; // x and y ***** ******
** * * *** *

****** * * ** ******* ** *** * ** inline * **** of * *
*** ** ** ** * ** ** * * i, double **** y(j){}

** * * ** * * * ** *
* * * ** * *** * * * * inline * ** ** of member **
* ** * * * * * * * * * * = NewX;}
* **** * *** ** * *** *** = NewY;}
* * ** * * * ** ** getX() const * *** x;}
* *** ** * **** * *** * getY() const y;}

};



class * ** * * * Point

{
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* **** * **** ** * * ** ***** *** ****** ** * z;
* **** * * *****

********** * * ** * * **** * *** ** ** ** Inline * * ** of **** **
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* * ** * ** ** * * The ** * * * of ThreeD class reuses the

** * ** * * ** ** * * of the Point class and the only way * **
* ** * ***** ** ** *** * can be to the Point * *** is via the use
** ** * **** ** * of a * * * ***** * ** list.
***** ****** ** ******* * i, double j, * *** * ** * = k;}


*** * ** *** * * *** ** * * * = **
* * *** * ** * *** * * * *** * **** * z;}

};





int main()

{
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***** *** * * * * **** * * * ** * * ******* **** * * ** * * *** * ** * * **** *** ** ** ** ** ** ** * * * *** **** ** endl;
* * * **** ** ** * * ** *** 0;

}
answered by (12.1k points)
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