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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
* * *** * ** *** * ** *****
***** ** ** ** ** * * **
* ** ** ** * * * * ** ** * * * * * * * x,y,z;
* *** ** * *** ******
** ** ** * ******* *** * * * *** * * * i, double j, double k);
*** ** *** *** ** ** ***** * ** ** * * dist(ThreeD other);
**** * ** ** ** * * * * * *** * * * * * * ** getx();
** *** * *** * * * * * ** * * * * * *** ** gety();
* * ** * * * * * * * * ** ***** * ** * * * getz();
**** * ** ** ** ****

ThreeD::ThreeD(double i, double j, double k)

{
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**** * ** ** ** *** * * *
*** * ** **** * * * ** * **

}

double ThreeD::getx()

{
** * * **** *** ** * ** x;

}

double ThreeD::gety()

{
*** ** ** * * *** ** ** y;

}

double ThreeD::getz()

{
*** * ** * *** *** * z; * ** * *** ** ** * * ** * * * * * * * ** * ** ****

}



void ThreeD::dist(ThreeD other)

{
*** * *** ** * * **** * * sol;
* ** *** * *** *** * * ** x2,y2,z2;
*** * * ** **** ** ******* **** * *** * ** * *
* * * * * ** * * * * ******** * *** **
* ** * ** * * ** * * * ** * * ** * * ** *
* * * * *** ** *** * *
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*** * **** * ** * ** ***** ** * * * * * is: *** * * * ** ** * ****



}

int main()

{


** * * * ** * *** * ** i,j,k;
*** ** * **** * * * ** ** * * * ** *
* ** ** ***** * *** * * * a(i,j,k);
* * *** * ** * ***** **** * * ** ** * * *
** **** * * **** * b(i,j,k);
* ****** ***** * *** * *


* * * ** *** * ** *** 0;

}
answered by (0 points)
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** * * * **
**** ** * * * *
* * ** * ***** ***
* *** * * *** * *



using * std;



class Point{
** ****** * *** **
* ** * ** **** * *** * *** *** ***
**** * ** * ** ** **** * xpos, double ypos, double zpos);
* *** * * ** ** ** ** *
** ** ***** * *** * * * * * **
* * *** ** * ** ** * * * * *****
* ** * * * *** * * xpos, double ypos, double zpos);
** ***** * ** * *
* *** ** * ** *** ** x;
** **** ** * *** ** *** * * y;
****** * ***** *** * ** ** z;

};


***** * *

{
*** * ** * * * * ** ** * ** = 0;
*** ** ** * *** * = 0;
* * * ** ** ***** ** = 0;

}


* * * * xpos, double ypos, double zpos)

{
*** *** * **** * ** = xpos;
* * * **** * ****** = ypos;
* * ** *** * * ** * * = zpos;

}


* **** *

{
** * * * * ****** ** * * x;

}


* * * ** *

{
* ***** * ** * * * y;

}


***** * * **

{
* * * * * *** * **** ** z;

}



void * * xpos, double ypos, double zpos)

{
* * * ***** ** * ** ** ** * = xpos;
* ** ******* ***** * * * * = ypos;
* * * * ** * * = zpos;

}


* * * * *
* ****** * * **
* * ** *** * * * * *** * *** Apos, Point Bpos);
* * ** * *** * ** * * *** *
** *** * **** *
** * * ***** *** * * A;
* *** ** * *** *** ** ** B;

};


** * * ** Apos, Point Bpos)

{
** ** * * * * ** ** * ** * * * * *** *
*** * * ** * ** * * * ** ** *** * *** * * * *

}


*** * * **

{
** ** ** * * * ** * * * ***** *** * - * *** 2.0) + * * ** - ** * *** 2.0) + * * - 2.0));

}



int main()

{
* ** ** * ** * * * * ax, ay, az, bx, by, bz;


* ** ** ***** * * **** ** * ****** ax ** ** ay *** ** az * * * * ** bx ** * by ** ** * bz;
** ** * * * ** **** A(ax, ay, az);
*** *** * * ** ** * ** B(bx, by, bz);


*** * ** * **** ***** Z(A, B);


* * *** **** * * * *** **** is: **** * ***** *** ** * ** * * * endl;


*** ** ** * ** ** ***** ** ** * 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* * * ** * * * * **
** * ** * * * * ** ** x, y; // x and y * *** ****** **
* **** ** **** *

** * * ** *** ***** * * * * ** * * ** inline ***** * * of * * *
** * * * ** * ***** ** * *** * i, double * y(j){}

*** * ** * * *** **
** * ** * ** ** * inline * ** *** of member * ***
*** *** * ** * * ** ** *** *** = NewX;}
* * * * * *** * * * * ** ** * = NewY;}
* * * ** *** * ** getX() const ** x;}
* ** ** * * *** *** ** * * getY() const ** * y;}

};



class * * ** Point

{
** * ** * ***** * * **
*** * ** ** * * * * *** * ** * * ** * * ***** z;
** * *** **** * * **

* ***** * * ** * * ** * * * * *** * *** ** Inline ** of *** ***
** * ** ****** * ** * * of the base class is not *
** * ** *** * *** The *** *** * of ThreeD class reuses the

** ** *** *** ** ** * *** * of the Point class and the only way
* * ** * **** * * * can be ** to the Point **** is via the use
*** * * **** * * * * * ** of a ** ** ** list.
* * * *** ***** * * * ** ** i, double j, *** * * ** = k;}


* ** * * * *** * *** * * ** ** * * * = *
** ** ** *** * * * ** * * * z;}

};





int main()

{
* * * * ** * *** ** * 1);
* * * * *** * ***** * * 2, 3);
** * * ** * * * * * * *** ** * * for the 3d object are: * * * ** ** * * **
* ***** * ** *** * * * * ** * * ** * * * ** ** * **** * * * * *** * * *** *** *** * * * * * * ******** *** *** **** endl;
* ** * * * * * * *** ** 0;

}
answered by (12.1k points)
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