0 like 0 dislike
4.8k views

Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

edited by | 4.8k views
0 0
Called for Help

23 Answers

0 like 0 dislike
Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
**** *** ** **
** * ** ** * * * * * ***
* * * ******* * * ***** ** *** * ** * * ** x,y,z;
** * * ******* * ** **** ** ***
** * * * ** ***** * * * * * * * * *** * i, double j, double k);
* * * **** * * * ** * ***** * ****** * ** * dist(ThreeD other);
** *** *** * * * *** ** * **** * * ** * * ** * ** getx();
** ***** * *** *** ** ** * *** ** * * gety();
*** ** * ** * * ** * ** *** * *** ** *** * ** ** getz();
** *********** * * ** *

ThreeD::ThreeD(double i, double j, double k)

{
* *** * * * *** **
** ** * * * * * * * ** *
** ****** * * ** *

}

double ThreeD::getx()

{
* *** * *** ******* ** * x;

}

double ThreeD::gety()

{
** ** **** ** * y;

}

double ThreeD::getz()

{
* **** **** * ** * ** z; * * * ** *** * * * ** * *** * *** * * ****** ** * *

}



void ThreeD::dist(ThreeD other)

{
****** **** ** * *** * ** sol;
** ** ***** * * * **** x2,y2,z2;
* * ****** * * ***** * * *** * ****
** ** ** ** * *** * **** *** * * *** *
** **** ** * ** ** ** *** *** * ***** *
***** * ** *** * * * ** * * * ** *
******** ***** **** **** * * *
* * * *** * ** ** ** * ** ** * *** ***** * * * is: * ** * * * ** ** *



}

int main()

{


** *** * *** * **** *** i,j,k;
* * * * ******* * *********** ** * * ** * ** ** **
******** * ** *** *** **** * a(i,j,k);
** ** ** * ** ** ** ** * * * * ** * * *
* *** ** ** * ** * * * * b(i,j,k);
*** ** * ** **** *** * * * * **


** * *** ** * * * * * * * * 0;

}
answered by (0 points)
0 like 0 dislike
Hidden content!
***** ** **
** **** ** *
* * * *** * * *
* * ** * * *



using * * std;



class Point{
**** *** * *
****** * ** * * * *
* * **** ** **** * * *** ** * * * xpos, double ypos, double zpos);
* *** * * ** ** * ** *** ***
**** ** ** * *** ** ***** ***
** **** * ** * *** ** **
* *** *** ** * * * * * * xpos, double ypos, double zpos);
**** ** * *****
* *** ** ** ** * * ** ** x;
* ** **** * * ** ** y;
* ** *** ** *** * *** * z;

};


* ***

{
* ***** * * * * * * * = 0;
*** **** * ** ** ** ** * = 0;
**** ** **** * ****** ** = 0;

}


** * xpos, double ypos, double zpos)

{
* * ** ** ** **** * * *** * = xpos;
***** ***** ******* ** * = ypos;
* *** * * *** * * * * = zpos;

}


* * *** ***

{
*** * * ** * * * * x;

}


* * * ****

{
** * * * * ** *** *** * * y;

}


**** * * * *** *

{
** * * * **** *** z;

}



void * **** xpos, double ypos, double zpos)

{
***** ** ** * ** = xpos;
* * * ** ** ** = ypos;
* * **** * *** ** * * * * = zpos;

}


* * ** **
** * * *** *
** * * ** ** * * * ** ** ** Apos, Point Bpos);
* * * * ** * * * * * * * *
* ** ** ** *
* *** * *** * ** *** * ** A;
* * *** * ** ******* ****** B;

};


* * *** Apos, Point Bpos)

{
*** * * ** * ** ** ** **** *** **** ** **
* ***** * * *** * ******** * ** * * * *

}


** **** ** ** *

{
* * * * ****** *** * ** * * * *** - * 2.0) + ** ** - * ** 2.0) + *** - * * 2.0));

}



int main()

{
* *** *** ** **** * * * ax, ay, az, bx, by, bz;


*** *** ** **** * *** *** *** * **** ax * * * * ** ay * * **** az ** ***** bx *** ** * by * * bz;
*** *** ** **** ** ** * A(ax, ay, az);
* * ** ** * * *** ** B(bx, by, bz);


*** * * * * * Z(A, B);


*** *** * * *** * * *** * * * * * ** * is: ** ** * ** * ** * * * ** * ** * endl;


* **** * *** * ** *** 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
0 like 0 dislike
Hidden content!
class Point

{
*** ** ** * ** * * *
* * * * ** * * ** * ** * x, y; // x and y ***** * * *
* ***** * * * ** ***

* * * ** ** **** * ** ** ** * * * * * * inline * * * *** of *** * *
*** * * * ** * ** * * i, double **** y(j){}

* * * * **** **** *
* *** * * * *** * * inline * of member * ***
** * * * ** ** * * * ** = NewX;}
*** * ** ****** * ** * * * * = NewY;}
* *** * * * * ***** * *** * getX() const * * x;}
* * ** ** *** * * * getY() const ** y;}

};



class * Point

{
** * ** * * ** *
* * ** ** * ** ** ** * * ** * z;
* * * *** ** * ** * *

** *** ** * ** * * *** * * * *** ******* Inline * * * * of ** ** *
** ** ***** * of the base class is not * **
* * **** *** The ** * *** * of ThreeD class reuses the

* * * * ** * ** **** * ** *** of the Point class and the only way *
* * * * ** *** * can be ** * to the Point * * is via the use
** * * *** *** ****** *** of a ** * * list.
** ** * * *** ** * * * * ** * * i, double j, * * * ** * ** = k;}


** * * * * * ** ** ** ** ****** *** = ** *
** * ** * ** * *** * **** * z;}

};





int main()

{
* * * * * * * ** * * ** 1);
******* ** ** * ** ** * * 2, 3);
* * ** *** ** * ** ** * *** ** * * for the 3d object are: * **** ** ** *****
**** * * ** * * * * ***** *** * *** **** *** * * * * * *** * ** * * * * * * * * * * * ** * * * ** * endl;
*** * ** ****** ** *** * ** 0;

}
answered by (12.1k points)
Welcome to Peer-Interaction Programming Learning System (PIPLS) LTLab, National DongHwa University
English 中文 Tiếng Việt
IP:104.23.243.109
©2016-2026

Related questions

0 like 0 dislike
26 answers
[Exercise] Coding (C) - asked May 11, 2017 in C++
ID: 24587 - Available when: Unlimited - Due to: Unlimited
| 5.1k views
0 like 0 dislike
20 answers
[Exercise] Essay (Open question) - asked May 4, 2017 in C++
ID: 24536 - Available when: Unlimited - Due to: Unlimited
| 4.4k views
12,783 questions
183,442 answers
172,219 comments
4,824 users