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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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ThreeD::ThreeD(double i, double j, double k)

{
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double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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**** * * ** * * a(i,j,k);
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** * *** *** * * ***** *** * 0;

}
answered by (0 points)
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Hidden content!
* ** * **
**** ** * * * *** *
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using * std;



class Point{
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* ** *
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* * * ** * * * ** * y;
** * * *** * *** * *** * z;

};


* **

{
* * * * * * * **** * * = 0;
**** *** * *** ** * ** ** = 0;
* ** *** ** *** ***** * = 0;

}


******** * xpos, double ypos, double zpos)

{
** * * * ****** ** ** * = xpos;
* ** * **** ** ** * * * = ypos;
**** ** * * ** = zpos;

}


** ** *** *

{
*** ** * ** ** * * * ** x;

}


** * ** **

{
* * * ** ** * ** ** ****** * y;

}


* **** *

{
* * *** *** ** * * z;

}



void **** * ** * xpos, double ypos, double zpos)

{
** *** * *** * * ** * = xpos;
* * *** * * * ** * = ypos;
* * * *** * **** *** = zpos;

}


* ****
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* ** * ** ** * ** ** A;
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};


**** * * * Apos, Point Bpos)

{
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}


******* ** * * *

{
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}



int main()

{
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* * *** ** ** * * A(ax, ay, az);
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* * * * ***** **** ***** Z(A, B);


* * ** ***** * * * * ** * ** * * **** * * is: * * ****** ** ** * * * * ** * endl;


* ******* * ** * ** 0;

}
answered by (5.2k points)
0 0
This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
* **** * *** *** *
* * * ***** ****** * x, y; // x and y **** ** * *
*** ** * ** **** ***

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* ***** ** **** * **** * ** * i, double *** ** y(j){}

** *** * ** *
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* * ** * *** ** * *** * * * * * = NewX;}
* ** ** * * ** ** ** *** ** * * * = NewY;}
** ** ** * **** ** *** * getX() const * ** x;}
***** ** *** *** * * ** getY() const ***** * y;}

};



class * Point

{
*** ** *** **** * * * *
* ** **** *** * * ** * **** * * * ** * ** z;
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** * * ******* *** * ** The **** ** ** of ThreeD class reuses the

* * ** *** *** ** * * *** * of the Point class and the only way
* ** * * ***** ** * can be ** to the Point ** * is via the use
* * * * *** * * * ** * *** * of a * * ** * list.
*** ***** * * * ** * ** * * * * ** ** i, double j, *** * * = k;}


** * * * * *** * ** *** * * *** *** * = *
* *** * * ****** * * ** ** ** * z;}

};





int main()

{
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* * *** * * * * ** * 2, 3);
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* * * * **** * * * * ** ***** * * ** ******* ** ** * **** * * *** ** *** * * *** * *** *** ** * * * * ** ** endl;
* ** * * **** *** * ** * 0;

}
answered by (12.1k points)
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