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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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** ** ***** * *** ****

ThreeD::ThreeD(double i, double j, double k)

{
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}

double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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}

double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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* * * * * *** ** *** a(i,j,k);
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* * * ** * * * **


*** * * * * * ** ** * 0;

}
answered by (0 points)
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* * *** * *** **** **
** ** ** ** * *
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using * * std;



class Point{
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**** ** *** * * * y;
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};


* * **

{
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*** * ** ** ** ** * = 0;
* * ** * * * * * * ** = 0;

}


******* xpos, double ypos, double zpos)

{
**** ******** * ** = xpos;
****** **** * ******* = ypos;
** ** * **** **** * * = zpos;

}


* * * * *

{
*** * * * * ** * * x;

}


**** **** **

{
** * ** * ***** * * y;

}


* * * * * **

{
* ** * ** **** ** * * *** z;

}



void **** * * * xpos, double ypos, double zpos)

{
**** * * * * ** * * * = xpos;
* * * ** ** ** * = ypos;
****** *** * * * *** * = zpos;

}


* * *
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* ** * * ** ***** * * *** *** * Apos, Point Bpos);
** * *** **** * * *** ** *** **
* * ***** **
* * * ******* * *** ** * A;
**** * * * ** * * * ** *** B;

};


* ** Apos, Point Bpos)

{
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* * ** * ** * *** ** ** * ** ** *** * *

}


**** * ** ** *

{
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}



int main()

{
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****** ****** *** ** * * A(ax, ay, az);
****** ** **** ** ** * B(bx, by, bz);


* ** * * ** ** ** *** * ** Z(A, B);


* ** * * ** *** * **** * ** * * * * is: ** * * * * * ** ** * * ** * endl;


* * * *** * *** * * ** * * 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
** *** * * ** * ***
** *** *** * ** ** ** * * * x, y; // x and y ** ******* **
* ** ** ** * * * **

* * *** * ** ** **** * * * * *** * inline ***** of **
** ** * * * * *** ****** * * i, double ** y(j){}

* * * ** * ** *** ***
* **** * *** ** * inline ** ** of member *
* ** * ** * *** **** ** *** * * = NewX;}
***** ** * * *** * * * * ** * = NewY;}
****** * ** * * * ** getX() const ** * x;}
*** *** ** * ** *** * **** * getY() const *** y;}

};



class ** *** * Point

{
* ** ** *
*** * *** ** * **** * ** * ** * * *** z;
* ******** ** **

*** * * ** * * ** *** ******* * ** *** * * * Inline * * of *
* * ** * ** * ****** * ** **** of the base class is not * ** *
******* * **** ** * *** The * ** * ** *** of ThreeD class reuses the

**** * * ** ***** * ** * * ****** of the Point class and the only way *
* ** * ** * * * * * * * * can be *** to the Point *** * is via the use
*** * ** ****** ** * of a * * *** ** list.
* ***** * ***** ** ** * i, double j, * * ** * * ** = k;}


* ** * * ** **** * ***** ** *** * = ** **
** * **** **** ** **** **** ** ** z;}

};





int main()

{
***** ****** * *** *** * **** 1);
** * * * ** ** * ** *** ** 2, 3);
* * * * * ** *** ** ** *** ** * * ** * * for the 3d object are: * * ** ** * *
*** *** ** * * * * *** * * ** * * * ** ** * * * *** ** * * ** * *** ** * * * * * * * * * * * ** * *** endl;
****** ** ** ** ** * * * 0;

}
answered by (12.1k points)
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