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Suppose we have the following two points in a 3D space:

The distance between point1 and point2 is:

Please create ThreeD class inherited from Point class which is used in previous exercise and then use ThreeD class to calculate the distance between two 3D points.

Hint:

  • Add two more public functions to Point class to get the value of X and Y
  • ThreeD initialize: 
  • class ThreeD:public Point
  • The following constructor of ThreeD class reuses the constructor of the Point class and the only way values can be passed to the Point constructor is via the use of a member initialization list.
  • ThreeD(double i, double j, double k):Point(i,j){z = k;}

     

Example input:

1 1 1
2 3 4

Example output:

Distance is: 3.74166
[Exercise] Coding (C) - asked in C++
ID: 24589 - Available when: Unlimited - Due to: Unlimited

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Hidden content!
#include <iostream>

#include<math.h>

using namespace std;



class ThreeD
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ThreeD::ThreeD(double i, double j, double k)

{
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double ThreeD::getx()

{
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}

double ThreeD::gety()

{
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double ThreeD::getz()

{
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}



void ThreeD::dist(ThreeD other)

{
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}

int main()

{


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** **** * * **** * ** * *** 0;

}
answered by (0 points)
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Hidden content!
* ***** * *******
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* * * ****** **
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using ** * std;



class Point{
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* ** * *** * *** *** * z;

};


**** ***

{
* ** * * * * * * ***** ** = 0;
* ** * ****** * * = 0;
*** ** ** ** * * = 0;

}


*** * ***** xpos, double ypos, double zpos)

{
* ** * * * * ***** * = xpos;
* * * * * * * * * * = ypos;
* *** ** * *** ** * ** = zpos;

}


* ** * **

{
* * ** * *** * * ** x;

}


** *****

{
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}


* * *

{
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}



void * **** ** * xpos, double ypos, double zpos)

{
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* * **** * * ** * ** = ypos;
** * * * ** **** ** * * = zpos;

}


* * * **
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* * ** ** * *** * * *** B;

};


** ******* Apos, Point Bpos)

{
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}


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{
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}



int main()

{
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* * ** * *** ** * ** ** **** ax ** ay ** * * az * ** * ** bx ** * by * * * * bz;
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* * ** * * ** Z(A, B);


* * * * * ***** * * ** ** * * ****** * is: ** *** * * ** *** ** * * * endl;


**** * ** * * ** *** * 0;

}
answered by (5.2k points)
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This is not correct answer. We require ThreeD class is inherited from Point class which is used in previous exercise
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Hidden content!
class Point

{
** * * * ** * * **
*** * *** * * *** *** ** * x, y; // x and y *** ***
**** * ** * * ** ** *

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* *** ***** * ** * **
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* * * ********** * * *** * * * ** ** = NewX;}
** ** * **** * ** ** ** ** ** = NewY;}
* * * ** *** ** ** * getX() const ** x;}
** *** ** * * * * *** getY() const * y;}

};



class ** ** Point

{
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*** ** **** * * * * ** * * * ***** Inline *** *** of ** * *
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* * ** ** ** * * ** The * * * *** * of ThreeD class reuses the

** **** * * * * ** * * * ** of the Point class and the only way * *
* ** ** ** * **** * can be *** to the Point * * is via the use
* ***** * * ** * * of a * *** ** list.
* * * * * **** * i, double j, * * * ** = k;}


* * * ** ** **** ***** * ** *** ** = * *
* * * *** **** * ** * z;}

};





int main()

{
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** * * * *** * * * * * ** * ****** 2, 3);
** * *** **** * * * * * * ** * **** * for the 3d object are: ** * * *
** *** ** * * ** * * * * * ** * * *** *** **** * ** ** *** ** * * * **** * * *** ** ** ** * * *** ** * * * ** * * ** *** *** endl;
*** * * ******** * * 0;

}
answered by (12.1k points)
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