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假設遊戲中的所有角色共同擁有的資訊包含:名稱(char:16)、X/Y座標(float),玩家的角色除了上述的資料外,還包含了生命值與魔法值。先定義儲存共同角色的資訊的結構 CharacterInfo,然後再定義儲存玩家角色的結構 PlayerInfo,並以 CharacterInfo 定義角色名稱與座標。設計一個程式,完成所需要的結構宣告,並在主程式完成 player 結構變數的宣告,設定初始值為角色名稱 Angel 在 (5,3) 的位置,生命與魔法值各為 100 與 500。

 

參考書籍:旗標無痛學習教本

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